Week 15- VIVA

After our screwed up viva last time during week 5, this was our next important mile stone. In comparison to the last mini viva, we had a lot more time to prepare for this viva.

This presentation came off way better than the previous one as we are certainly more prepared. The components that are required are mostly in and most importantly, we remembered our lesson and did our presentations using a powerpoint this time. I think that this certainly have been a great help to us. Unlike of previous mini viva where everything is messed up and not going in the way we wanted it to, it is smoother this time with lesser hiccups along the way. With the technical aspect out of the way, all of us are able to be more calm and the information are being conveyed out clearer.

There are still missing bits and pieces that had yet to be added in to our pitch bible and slides. We received valuable feedbacks from the session. For me who is designing the environment, i realised that my exterior environment didnt tell me much information that our film is set in a futuristic world. The opening scene will be the first look the the audiences have to our film, basically the first impression of our film. I have to make sure that even though it may not be a very long scene, it should convey the style and information. there are alot of things that i can play around with. for example, one very important thing that the lecturer mentioned is that where are the airplanes? even a simple airplane flying sound could make an impact an establish our setting even clearer. And apart from it being a usual airplane, how would it look like in a futuristic setting? will it still look like an airplane? And for the cityscape shot, i could add more futuristic element to make the scene more fun to look at,opposed to it being a plain old “road to changi” scene. This is the chance for me to explore the things that i can do.

It is also very important for us to know about how an airport operates. Like what the lecturers said, we would not want to be sending out wrong information, even with we are not commissioned to do the project. There are also some things missing from our slides and pitch bible. We have to make sure that everything will be in ready and before the final presentation

Personally, I have to admit that i was lagging behind the schedule by alot and i had to rush out many of the things right before the presentation. We initially planned to rehearse but in the end we still didnt have time left to fully rehearse. this is certainly a problem that i would like to correct before our very final presentation. I believe that with well rehearse sequences, we will be able to show even better things and it will increase the chances of our projects being green lit.

Advertisements

week 14/15- storyboards and colour script

While Xiao Han worked on the first half of the storyboards, i was working on grayscaling the 2nd half of the storyboard scenes with the red light environmnt. Those scenes were really fun to work with as i really like the feel of the tinted red scenes.

Difficulties i faced when grayscaling the frames. The constant need of keeping the light source in the same direction with the other members. As we are all working on different frames, there are chances where we might accidentally mess up the light source. It is also challenging to make sure that the completed painting(i refer each frame as a painting of its own too,hence every single frame should look nice if possible) has the lighting effect shown clearly and also to the vision that i want. I initially thought that i would be able to complete the frames pretty quickly. However,i took one night to redraw and colour around 24 frames. It certainly took longer than i expected it to me. Furthermore,the colouring that we are using right now is pretty rough. This can be used as a gauge on how long we will need to colour for the final film if our project is hopefully green-lit.

 

After the storyboards, i am in charge of the colour script of the film. This is an important process as it tells us how our film will look like when it is coloured unlike the animatic which only shows the film in grayscale. Even though it was not an easy process, after completing the colour script, i can see where our film weaknesses and strengths are. Honestly speaking, i has my initial doubts for whether our film will work. After seeing our 48 hours film being completed and the initial storyboards, i am beginning to see more of the interesting points of our story and began to like our story even more.

Colour scripts:

 

colour script 1 colour script 2 colour script 3

Communication and helping out each other is very important here. Even if i may be good at some parts, i still have many flaws and i need to rely on my teammates to help me fill up that weakness.

 

Week 14- storyboards

After i finished designing the props and the environment setting for our animation, i joined in the storyboarding processes too. after xiao han and marilyn did the lining of characters in storyboards, i drew in the background for all the frames.

Here are the storyboards which i drew.

BG_set 1_colour BG_set 2 BG_set 3 BG_set 4 BG_set 5 BG_set 7   BG_set 11

While i am adding in the background, i will sometimes face problems like character framing and angle problems. I have to either solve this by changing the angle of environment to fit in the character. Other than simply drawing in the backgrounds, as an art director, i have also made sure that each and every frame has its special qualities and angles so that the whole animation will be more dynamic. When i am drawing in the backgrounds, there will be occasions where i feel that the cuts are always so flat and this might make the audience feel that it is a boring film. In order to fix that to make our film more interesting, i will sometimes redraw them into a more interesting angle and composition. My job is to make sure that the background and character fits with each other and at the same time, i must not lose the 3 dimensional space within the film. 

There are scenes like the dropping scene, which i feel that that is the most important part of the film as that is the main information that our animation hope to able to convey. The importance of having rules to be told clear, and at the same time, not losing  the comedy element in our story. It is a very important balance that i have to keep in mind when i am drawing those frames.

Before: 

before1 before2

After (after i redrew the frames):

BG_set 9BG_set 10

It was an interesting process to draw these frames out. Even though it may look simple, it isnt so.

I have to think about how the items are going to be dropped, in what sequence are they dropped (in this case, i dropped the most common items that are brought on board first -> after that, we have some interesting elements like fake bombs and guns -> lastly, other common mistakes/items people think that they can. but its actually illegal to be allowed on board. other than the dropping items, the way and position the item lands need to be planned too. I took yitting suggestion of having items dropped in such a way that  foreground,midground and background are separated. this will enhance the 3d space that is created. Even the frame for shaking of MC is fun too. I tried to bring in the different hand,legs and items from different direction,so again to set up the 3d space inside the scene. 

Even though it took me more than a day to finish everything(not only this scene), i am glad that the redrawn boards made our animation look much better and interesting

Week 14 – Environment and props design (exterior)

After developing the various designs for the environment outside the boarding area, we chose one to work and explore on.

BA5

 

The idea of this boarding area is for the establishing shot after the shot of Changi Airport control tower. It pans to right to left to establish the scene before showing our main character, Mike entering the boarding gate. we have set our setting to be futuristic. The feel i am going for is a modern futuristic. The elements/props will look clean and user friendly, it will be convenient for people to have access to it.

There are a few levels to this particular boarding area. Our story will take place at the 3rd floor. I have incorporated designs elements like straight, clean cut, rounded edges, curves in my design. One of the very important element that stands out in Changi to me is the presence of mini tropical rainforest at many different areas of the airport. Even if our setting is in the future, greenery should be even more important than usual.what’s wrong with having tropical plants in a futuristic setting?

 

colourBA1

Test 1

 

I made a colour test of how our airport will look like. I opted for cooler colours for the hard materials as they give off a professional feel. After blocking out the colours on the hard surfaces, i went on to colour the palm trees. Another thing to note, apart from the usual palm tree, in order to make the trees look slightly more futuristic and fitting with out characters, the leaves are design with simple shapes and edges in mind. However, after i blocked in the greens for the tree, immediately i feel that the colour palette didnt really match the entire scene. Another thing i discovered while painting is that I could show the boarding plane on the barricades. They will be lited up and passengers should be able to notice that. Other than the barricade, there is also a big panel showing the plane boarding details.
The wall on the boarding gate are usually blank, the words of flight are changeable,and it changes according to the different flights.

 

colourBA2

over here, as compared to the previous version, i opted for the look without the outlines to have a cleaner look. And also, since our style reference is Dexter Lab, which also features clean cut looks on their background.


In this newer version, i changed out the palm trees to sculptures that looks like trees

trees

 

after a few explorations, the flowy metal sculpture looking tree looks kind of interesting and in conjunction of the social tree that has been set up in changi . I thought that it would be a nice idea to combine these 2 together.

Close ups of boarding gate

gate1

gate2

 

to indicate that the gate is boarding now, they are lit up.

 

 

Week 13- Rough initial concept

I have created several concept based on different themes of outside boarding area. All these are the rough environment explirations that i am trying out. 

BA1 

different levels of the boarding area. 

BA2

boarding gate designs  and rough props design using different shapesBA3 

i like the garden/tropical feel inside the airport and hence i tried to include in to our setting

 

 

BA4

 

fused the “shapes/curves” element together with the garden.

I will continue to explore on these designs and finalise them and also styling them so that they fit the style we want for our flim

Week 12- References gathering of environment

Gathering references is a very important step to start everything. Since the setting is set at changi airport, i have to gather images of how the real changi looks like to get a feel of how an airport works.

Some images i found of changi:

28942 28943 5363896490_3fd369acc0_b 4953786520_bca6fac840_b 47d91164fe194f58c55170ca45190fda 043_03

Since there are images that i couldn’t find online, i asked friends who are traveling to help me capture images of the places that are important to our animation. Especially the departure hall/lobby and outside the boarding area. Changi itself already has very nice designs. I feel that there are many interesting elements throughout the different places in Changi, in order to not let my creation stucked within a certain area, i am always looking out for relevant items and design that i could include within the area our main character has to pass through. 

It is certainly not enough for me to look at just Changi Airport, there are many airports with innovative designs too. 

354085335_4ac9388a3a_b beihai3 hanimaadhoo_airport_f090810_1 Ireland_Dublin_T2_962x395

since we decided that our airport is going to be a futuristic place, i feel that these design elements are pretty futuristic too.

And of course, i need to study how futuristic designs are portrayed

0b3f8491e50ae024232cb214ad2ca082 0cb902b0dffb8e40cc7ddacd3eaf48ba 1efa39048178e43366e8d901bb3e1b8e 9001f7f949c8af0bcf2a558260518472 92136a090df262cd9b71115851b5bd93

after more studies, i realise that the designs that futuristic often have repetitive designs and similar shapes. and lighting is a important element too. i will try to include these elements in my design 

 

48 hours challenge

Last weekend, we were all issued with the challenge of creating a 2 mins short film within 48hours. All of us were initially expecting a totally new theme for the challenge, it surprised all of us when we were told that the theme would be us recreating our film using the 48hours. There were alot of complaints coming from everyone as they didnt want to create a film based on their animation.

Personally, at first, i thought that it would be hard too as the location of our film is set within changi and we wouldnt be able to enter that place if we are not traveling.  However, this problem was quickly solved when ms yitting told us that the setting doesnt have to be a real thing. If that is the case,i was really glad that we had such a timing to do this. The current problem of our group is that we are stucked within our imagination and we cant visualise how else our boards can be. Since of genre is comedy telling rules , the  animation requires fun and interesting angles to attract people’s attention. And with this actual filming, at least to me, it allowed me to explore more different perspective that we couldnt imagine while drawing on paper.

Due to limited resources that we have, we have to make use of whatever materials we can find. It was fun making the props need. E.g. the metal detector, using cardboard, and also the conveyor belt made using trash bag. We received alot of help from classmates and also Mr norman who kindly helped us as the main character.

We have to overcome several technical difficulties such as we couldnt keep the actors for too long hence we have to coordinate with everyone’s timing and try to complete the scenes as soon as possible. there is also problems such as the restriction of the location. Even though there were problems along the way, we got our way around it and completed our filming. All these constraints simulate the process of our production, i am glad that we could experience them first and have a feel of how a production will be like.

After we got all our footages, the post production is another important part of production. we have to edit the footage and make sure that the angles work out fine. I was in charging of editing the footages together and realised that there were several camera direction problems. one of the very big problem that we have is crossing the 180 line without any reason. It also made me realised that the screen direction is a major component. This is something we need to take note of this continuity.

Overall, i feel this this is a very important process for us to be able to see our film and to confirm that our animation is a doable one. Due to some constraints that we have, we are not able to film some scenes. The film is currently a little short now at 1m40s. We will still have to add in the missing scenes to see the whole film timing. It allows us to realise which scenes are too short or too long. This is certainly a important process for all of us.